

Fixed Bastet Guards missing in public beta Fixed Tower Defense buildings not having a destroyed state Fixed Systemlord units not being capable of capturing landing zones and turret build pads Fixed base shields still showing shield bubble after being destroyed Fixed base shields being buildable twice Added missing planet ability to Anubis Homeworld and Earth Added Kull spawns to Symbiote Tank and fixed Symbiote Tank not being hit by projectiles (Resolves #0003433) Added new ground capturables: Abandoned Goauld factory, Abandoned Goauld sensor array, Abandoned Goauld Deathglider/Teltak/Alkesh Added free spawn units to all main faction ground production buildings New version of Map_Asset_Goauld_Pyramid.ALO with shadow Fixed particle name in Tauri_Projectile_Satellite_Railgun_Blue.alo (Resolves #0003343) Fixed Wraith Hangar ALT stage gate position being off (Resolves #3311) Updated Asgard ONeill model, fix shadow and shield and use it for Thor as well - resolves #3342 Neutral posts now also show the pop cap they provide Added new reinforcement points: New symbols for the System Lords and added blink effect to Vocume to make them easier to spot. Added new Systemlord specific buildings for big resource mine and palace Added missing Tauri_Land_Building_Resource_Mine_Big2_Diffuse.dds texture Added several new galactic planet previews (zoomed_terrain_image) Added new hardpoint weapon icons for all ships (light, medium, heavy, artillery, and special weapons as well as missiles/drones) Small visual improvement to Hatak projectiles. Changed some settings for several recently added particles as a precaution, some of those (Goauld hit effects) might be removed down the line Decreased particle counts for some "heavy-hitters" such as the missile smoke effects, should now only take about a third of the particle amount Moreover new weapon hardpoint symbols have been added to all ships, to allow distinguishing between light, medium, heavy, artillery, and special weapons as well as missiles/drones at first glance. General stability and performance of the GC, including a fix for crashes during tactical caused by missile projectiles Adjustments to nearly all ground maps to make them more fun to play Various adjustments to tactical missions, especially tweaks in regard of the selected difficulty Several tweaks, fixes and adjustments to galactic goals
Star wars empire at war moddb Patch#
This patch addresses various issues in the The Alliance of the System Lords galactic campaign, including but not limited to:

Star wars empire at war moddb update#
Alliance of the Systemlords just got another big update (like five pages of changelog big) with open beta patch 2.5.2!
